| The hub for the promotion and advancement of african game development in South Africa and Africa. | |  |
|  | Bounty Arms Has Been Added To the Epic UDK Showcase Page |
| Submit News! | | Posted by: open-reset at 09:47:14 AM | Wednesday, March 10, 2010 |
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Hi everyone,
We're proud to announce, that Epic have put Bounty Arms onto their showcase page!
It is a great honour to have been selected and we are greatful to Epic for their help and support towards our game.
Check it out here: http://udk.com/showcase.html | | Bash Games © is looking for a 3D artist (Paid) | Submit News! | | Posted by: Mr_Ridd at 09:40:15 AM | Wednesday, March 03, 2010 |
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Hi guys & girls
I am looking for an artist to create the first (demo) level of my game, the details of which will be given upon successful application.
But for some insight, the game is a single-player 3rd person storyline based game. So full 3D etc. Upon application I will send you a detailed art and content list which will need to be completed.
Currently I have a website up and running, not much on it at the moment, but I need content before I can start putting stuff up. The code is probably around 90% complete.
http://www.bashgames.net
This is paid work!
I will need to know your availability, and well as time estimates (after seeing the list), and hourly rates, or however you wish to charge.
You will be responsible for the following,
Art Style generation Model Creation Texturing UI Creation and... (the following would be preferable but not required) Concepting Animating
The game uses Ogre3D for rendering, so if you have Ogre experience, that would be preferable, but not required. You will also need to show me a port folio, and you will need to have 3D experience in game art creation. It would also preferable if you have at least one game under your belt, and if you have any comic book art experience it would also be preferable.
You can email me at, info@bashgames.net
Regards Bash Games
| | New Local Game - Bounty Arms UDK Standalone Version Released | Submit News! | | Posted by: open-reset at 01:58:31 PM | Thursday, February 18, 2010 |
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Hi Everyone,
We're a new local games developer called Open-Reset and we have just released a UDK standalone demo of our game Bounty Arms. This runs on the latest Unreal Engine 3 technology available for the UDK, and is also a standalone installer and does not require UT3 to play our game. This is an Alpha 0.1 version of the game, so it's still in the early stages. There are a lot more features and tweaks we are going to introduce in the upcoming weeks.
Game Summary: Bounty Arms is an old-school 3d side-scrolling action game. Over the course of the final game you gather power-ups that hugely alter your character and weapon arsenal, travel across the galaxy to many different worlds, unlock hidden doors to secrets, join with new comrades, fight the multitude of varying enemies that each world will bring, and defeat the bosses that rule them.
Here are a list of download links to the various files:
Demo: http://www.moddb.com/games/bountyarms/downloads/bounty-arms-udk-demo-01
Manual: http://www.open-reset.com/Bounty_Arms_Manual.pdf
For some screenshots and more information please visit the forum here on SAGD: http://forums.sagamedev.com/viewtopic.php?f=3&t=2283
If anyone would like to follow the development of our game you can view our development diary blog here: http://bounty-arms.blogspot.com/
We hope you enjoy the demo. | | Windows Phone 7 Series is official, and Microsoft is playing to win | | Posted by: Korax at 03:44:29 PM | Tuesday, February 16, 2010 |
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Windows Phone 7 Series. Get used to the name, because it's now a part of the smartphone vernacular... however verbose it may seem. Today Microsoft launches one of its most ambitious (if not most ambitious) projects: the rebranding of Windows Mobile. The company is introducing the new mobile OS at Mobile World Congress 2010, in Barcelona, and if the press is anything to be believed, this is just the beginning. The phone operating system does away with pretty much every scrap of previous mobile efforts from Microsoft, from the look and feel down to the underlying code -- everything is brand new. 7 Series has rebuilt Windows Mobile from the ground up, featuring a completely altered home screen and user interface experience, robust Xbox LIVE and Zune integration, and vastly new and improved social networking tools. Gone is the familiar Start screen, now replaced with "tiles" which scroll vertically and can be customized as quick launches, links to contacts, or self contained widgets. The look of the OS has also been radically upended, mirroring the Zune HD experience closely, replete with that large, iconic text for menus, and content transitions which elegantly (and dimensionally) slide a user into and out of different views. The OS is also heavily focused on social networking, providing integrated contact pages which show status updates from multiple services and allow fast jumps to richer cloud content (such as photo galleries). The Xbox integration will include LIVE games, avatars, and profiles, while the Zune end of things appears to be a carbon copy of the standalone device's features (including FM radio).
Besides just flipping the script on the brand, the company seems to be taking a much more vertical approach with hardware and user experience, dictating rigid specs for 7 Series devices (a specific CPU and speed, screen aspect ratio and resolution, memory, and even button configuration), and doing away with carrier or partner UI customizations such as Sense or TouchWiz. That's right -- there will be a single Windows Phone identity regardless of carrier or device brand. Those new phones will likely look similar at first, featuring a high res touchscreen, three front-facing buttons (back, start, and perhaps not shockingly, a Bing key), and little else.
Carrier partnerships are far and wide, including AT&T, Deutsche Telekom AG, Orange, SFR, Sprint, Telecom Italia, Telefónica, Telstra, T-Mobile USA, Verizon Wireless and Vodafone, while hardware partners include Dell, Garmin-Asus, HTC, HP, LG, Samsung, Sony Ericsson, Toshiba and Qualcomm. We're told that we likely won't get to see any third-party devices at MWC, though Microsoft is showing off dev units of unknown origin, and the first handsets are supposed to hit the market by the holidays of this year.
We had chance to go hands-on with a device before the announcement, and we've got some detail to share on just what the experience is like, so click here to read our hands-on impressions (with lots of pics and video on the way!).
Korax says: This is very good news, as it opens all possibilities that the then Microsoft XNA framework would probably work on these devices! Perfect for what I have in mind, and could end up being serious competition for the iPhone and similar devices if the final outcome is well developed and well received. | | Minor changes to SAGD Forums login | | Posted by: Korax at 12:08:20 PM | Friday, January 22, 2010 |
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There have been a few minor changes implemented regarding the way users login on our new forums. If you have previously (a week or back) logged-in to the forums and saved a cookie (remember me) you might notice as if the forums are constantly kicking your userid off.
To correct this, delete the board cookies and local cookies regarding SAGD. Once done everything will function normally. The change involved changing the forum login cookie to be domain-wide rather than only visible for the forums. This is one of the features we are working on to enable the complete system to share logins across the entire system, be it the forums or frontend. | | Forums Login | | Posted by: Nitrogen at 11:06:06 PM | Thursday, January 07, 2010 |
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With the changeover to the new forums, there has been some disruption of the user accounts.
To log into your user account: Firstly, go here and fill in your username, not your email address as you have done in the past, along with your password. A new password will be sent to your email address.
You can now login with your username and password on both the forums and the SAGD front-page (a single/global login is in the works) with this temporary password.
To change your temporary password: Log into the forums and click the User Control Panel link on the top menu bar, then click the Profile tab, then the Edit Account Settings option on the left bar. Fill out your old and new passwords and click Submit.
If you have further troubles, dont hesitate to send the SAGD admin an email through the Contact Us page. | | Welcome to the all new SAGD forums! | | Posted by: Korax at 02:10:02 PM | Thursday, January 07, 2010 |
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This upgrade has been long overdue.
Now that the all new SAGD forums is online, we can start expanding our game development goals. The next phase in development at the moment will take care of all services that isn't available currently, and its planned to be implemented in the coming few months. If anyone come across any bugs in the system, don't hesitate to let us know since, like we all know, new systems almost always have teething problems.
The migration to the new phpBB3 (v3.0.6) forum software is a paradigm shift for the SAGD administration as its the first time in SAGD's history that a 3rd party forum technology is fully implemented that is not based upon any Microsoft technology. The data migration itself was also marked by a data-cleanup and merger sub-project. As you'll probably notice this new forum contains all the forum posts including participating users pre-AND-post the old SAGDF custom forums. With this change it also brings SAGD's forum technology to a point of ACTUALLY having a completely functional forum with all the features a typical forum should have!
We hope you enjoy the new forum system and the new possibilities and opportunities it will present in time to come. See you in the forums!  | | Luma Arcade Releases iPhone Game Called Flipt! | | Posted by: Oliver at 09:07:33 PM | Thursday, December 03, 2009 |
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Hey peeps, long time no post!
Why am I breaking my involuntary, inadvertent code of silence? To let everybody know that Luma Arcade’s new iPhone game, Flipt, releases today on the iTunes App Store of course!
Read all about it over here. | | Excentrax Games Launches! | | Posted by: Korax at 11:24:44 AM | Tuesday, November 10, 2009 |
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After a few false starts for our game development company over the years we are finally ready to officially launch! It has been a long and hard battle to get the dream this far.
In the past we tried getting into game development in various ways from creating virtual teams working for the fun of it to attempting to secure Venture Capital. None of our attempts were successful... a state of depression took control and for a number of years completely cutting myself off from the gamedev scene. During mid-2006 I returned and took over "South African Game Development", better known as "SAGameDev" or "SAGD". The idea was to use it as a publication platform for our coming gamedev company, as well as use it to promote game development in Africa.
So what changed? We started an Information Technology company which took an aweful lot of time to get profitable, especially in times like these. We are now in a position to privately fund our game development company! This is slightly more than a decade old dream finally (and slowly) turning into reality. November 2009 is the month we are officially launching, and setting out to build our online presence and technologies.
As a nostalgic token we decided to use the launch month to let our very first Excentrax website, which is slightly more than a decade old, fly on the official domain until we launch our new website. As you can see, its a very old and self-made initial logo of the at-the-time make-believe game development company. Click on the logo and browse around this ancient bastion of the dream that IS and became Excentrax Games.
We are currently evaluating a few game engines that will be used during product development. Five engines we are currently busy evaluating is TrueVision3D, Visual3D.NET, Torque3D, Unreal Engine and Unity. It may end up being a battle between Unreal Engine and Torque3D. Reaching a final decision regarding which engine to use will likely happen very early December 2009 with product development kicking into gear early January 2010. In the meanwhile we will be working hard establishing proper online presence with a basic company website which is currently in the works. Positions within Excentrax Games will be announced on the Excentrax Games website as from January 2010.
Jacques Krige Technical Director - Excentrax Games | | Epic releases free version of Unreal Engine | | Posted by: FyreWolfe at 03:47:47 PM | Thursday, November 05, 2009 |
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Just a week after Unity announced its engine was now available for free to indie users Epic Games has revealed a free version of its popular Unreal Engine technology. Called the Unreal Development Kit (UDK), it is a free edition of UE3 that allows community, modder and indie users more access to the engine's features and is available for all. Epic said game developers, students, hobbyists, researchers, creators of 3D visualizations and simulations plus digital filmmakers can all take advantage of the UDK for non-commercial use. The UDK can be downloaded at http://www.udk.com, which also offers detailed product features, technical documentation, commercial licensing terms and support resources |